Custom Devout Armor

Throughout the Devout generations, the development of armor has achieved a promising level of progression. With the appropriate types of armors being assigned with Devouts to correspond with their abilities; however, it hasn't been long since then until a demand of more specialized armor to be issued for Devouts or volunteers who possess a promising record of efficiency during combat. These advanced armor are made with critical focus and care. And give the wearers a spiking amount of increased effective.

"Deceiver" Suit
Light armor fashioned for infiltrators, sabotaurs, and harassers. This suit bears exotic technology, sporting active camouflage and temporary holograms of the user, however goes in a straight line or stationary when summoned. A.I assisted suits can drive the hologram to simulate organic-like reactions. Further advanced versions of the Deceiver suit come with short-ranged teleportation to additional mobility and possibilities in trickery. This is rarely manufactured due to the technology it uses.
 * Light Protection
 * Active Camouflage
 * Hologram (Improves with A.I assistance)
 * Short-Ranged Teleporter
 * Great Mobility

Predator's Insight Overwatch Suit
Designed by V.A Devouts. Usage revolves around mostly nightwatching, this light armor comes with scout mines that shocks the wearer upon triggering. Reason for this is to provoke anger towards primarily Shadowist users for charged destructive use of shadow abilities. As the suit comes with stems that cripples sanity but compensates with boost in Shadowist power and deadliness and adrenaline. Additional features include an 80-meter pulse scanner to detect and distinguish organic targets that aren't registered as allies.
 * Light Protection
 * Scout Trap Mines & "Caution Shocker"
 * Shadowist Stimulation Packs
 * 80-Meter Pulse (Highlights Organics Unmarked by IFF System)

Destructive Bulwark Superheavy Mech Exosuit
Superheavy mech suit designed to provide the wear great protection bundled with the means to decimate positions. This suit towers, rivaling the height of some tanks. The exoskeleton is connected and directed by the headgear placed upon its wearer, reading and connecting with the thoughts and mind of the wielder to accurate response of movement and firing according to the user's desires. Thrusters are located on the lower back with smaller ones placed on the edge of the shoulder pads and mechanical feet.

Armaments include a hexagon-shaped energy shield mount on left gauntlets, shoulder-mounted quad-barreled energy cannons, two energy blades mounted on the sides of the mech suit. And a short anti-tank rifle carried singled-hand with the right gauntlet.
 * Heavy Protection


 * Twin Energy Cannons
 * 2x Energy Blades
 * Heavy Rifle (Usually destocked Dark Pinger sniper rifles)
 * Thrusters (Improves sluggish mobility upon usage via hovering, doesn't lift up the suit due to weight.)
 * Poor Mobility